UX for Developers: Build Interfaces People Understand
UI, UX & Human-Computer Interaction: leave with a wireframe prototype, usability-test script, findings and prioritized UI fixes.
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Learn this topic with a mentor
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- Bring your own work — code, campaign, report or plan
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- Time, format and fee confirmed by email first
What this session would cover
Proposed outline — the mentor finalises the agenda once this topic is scheduled.
- 1Why ui, ux & human-computer interaction matters — the common problem: Features are technically correct but users can't figure out how to use them.
- 2Core concepts in plain language: User research, information architecture, user journeys, interaction design, wireframes, prototypes
- 3Going further: usability testing, visual hierarchy, design systems, design tokens, component libraries, feedback states
- 4Framework walkthrough: Core Web Vitals, WCAG Principles (POUR), Component-Driven Design
- 5Practical workflow, built live: A wireframe prototype, usability-test script, findings and prioritized UI fixes.
- 6How to measure it: Largest Contentful Paint, Interaction to Next Paint, Accessibility issues, Task success rate
- 7An illustrative case (a fictional example, not a client result), then live Q&A on your own situation
Who it's for
- • Students and freshers entering tech
- • Working developers and engineers
- • Tech leads and architects
You'd leave with
- A wireframe prototype, usability-test script, findings and prioritized UI fixes.
- A working understanding of Core Web Vitals and WCAG Principles (POUR)
- A short list of measures to track: Largest Contentful Paint, Interaction to Next Paint, Accessibility issues
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