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IT: AI & LLM Engineering

Reinforcement Learning and Bandits in Plain Language

Reinforcement Learning & Decision Optimization: leave with a Q-learning agent on a toy environment and a bandit simulation with exploration analysis.

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Ajay Prajapat

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Ajay Prajapat

AI Educator · Engineer · innovatewithajay.com

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TechlyUpIT: AI & LLM ENGINEERINGReinforcementLearning andBandits in PlainLanguageFREE WEBINAR TOPIC · VOTE

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What this session would cover

Proposed outline — the mentor finalises the agenda once this topic is scheduled.

  1. 1Why reinforcement learning & decision optimization matters — the common problem: RL ideas behind RLHF and recommendations stay abstract without hands-on examples.
  2. 2Core concepts in plain language: States, actions, rewards, policies, value functions, Markov decision processes
  3. 3Going further: exploration versus exploitation, Q-learning, policy gradients, actor–critic methods, contextual bandits, imitation learning
  4. 4Framework walkthrough: CRISP-DM, Train / Validation / Test Splits, Cross-Validation
  5. 5Practical workflow, built live: A Q-learning agent on a toy environment and a bandit simulation with exploration analysis.
  6. 6How to measure it: Accuracy, precision and recall, Generalization gap, Baseline comparison
  7. 7An illustrative case (a fictional example, not a client result), then live Q&A on your own situation

Who it's for

  • • Students and freshers entering tech
  • • Working developers and engineers
  • • Tech leads and architects

You'd leave with

  • A Q-learning agent on a toy environment and a bandit simulation with exploration analysis.
  • A working understanding of CRISP-DM and Train / Validation / Test Splits
  • A short list of measures to track: Accuracy, precision and recall, Generalization gap, Baseline comparison